WG101 "Forced Entry"
 Scenario Design by Bill Thomson; Updated 130615
 
January, 1943 : The Russians SU122 
assault gun receives its baptism of fire versus the isolated Germans at Stalingrad. 
VICTORY CONDITIONS: To win the Soviet must completely 
  occupy two more of the stone buildings initially occupied by the Germans than 
  they lose of their stone buildings the Soviets initially occupied OR have a 
  favorable 3:1 ratio (Russian/German) of unbroken squads at games end. To be 
  completely occupied in your favor, no enemy squad, crew on foot, or leader (AFVs 
  do not qualify) can be in the building at games end and your forces must have 
  been the last to have occupied any hex of the building with a unbroken unit. 
  The German win by avoiding the Soviet victory conditions.
BOARD LAYOUT:
   
    North 
       
      
  | 
  
   
    | 1 | 
      not used  | 
  
   
    |   only 
        rows A-P inclusive are in play   | 
  
 
SCENARIO SEQUENCE: 
   
    |   Russians 
        Setup First  | 
    1  | 
      2  | 
    3  | 
      4  | 
    5  | 
    END  | 
  
   
    |   Russians Move 
        First  | 
  
 RUSSIAN FORCES: 
  - AT START: Elements 
    of the 308th Rifle Division and 2nd Bn. 37th Guards: 
 
  
    
       
        | In Building N4: 1x80, 4x447 | 
        In Building N2: 1x447 | 
      
       
        | In Building J2: 1x91, 1x447, 1xMMG | 
        In Building F3: 1x10-2, 12x628 | 
      
       
        | M2: 3x447 | 
          Any Russian occupied Building(s):PLC (use 
            8-1 leader if PLCs are not in play), 4xLMG  | 
      
    
  
  - TURN 1: Enter any east (P0 
    through P10) edge: 2xSU122
 
GERMAN FORCES:  
  - Select One Group; 
    all groups total 990 points without the PLC  
    
      - FORCE A: 1x9-2, 4x8-1, 2x7-0, 16x467, 2x247, 4xMMG, 
        6xPF, 1x75ATG
 
      - FORCE B: 1x9-2, 1x9-1, 4x8-1, 18x467, 1xHMG, 1xMMG, 
        8xLMG, 5xPF
 
      - FORCE C: 1x10-2, 1x9-2, 1x9-1, 2x8-1, 1x7-0, 14x467, 
        2x838, 4xMMG, 6xLMG, 3xPF
 
    
   
  - AT START:  
    
      - At least two squads must setup in each building: F5, 
        K5, I7, M7, and M9; Only 838's and 467s count as squads.
 
      -  All other units including PLC (use 8-1 leader if PLCs 
        are not in play) deploy in any hex of buildings F5, K5, I7, M7, and M9:
 
    
   
SPECIAL SCENARIO RULES:
  - WG101. 1: Reminder: Second Level buildings rules 
    introduced in Scenario 10 are in effect.
 
  - WG101. 2: Reminder: 838's possess smoke making capability
 
  - WG101. 3: 
    SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality 
    and simultaneously reveals their choice of side. If opposing sides are selected, 
    those sides are assigned. If the same side is chosen, the players bid for 
    side with the lower rated (seed) player bidding first. Bids may start at '0' 
    and progress in whole numbers only. The bid is the number of dominant AT START 
    squads to be added to the opposing side. The bid continues until one player 
    accepts the opposing side whose force is augmented with that bid. Please report 
    the bid, winning side and comments (i.e. uneven die rolls at key moments) 
    as this data will be used for balance modification the scenario prior to its 
    published form. 
 
PLAYTEST STATUS: This scenario is currently in playtest 
  (Beta Release), please contact Squad 
  Leader Academy to join this effort. The 'final' version will be published 
  as a SQLA/Wargame Academy (WGA) scenario pack.