WG103: "Eviction Notice"
Scenario Design by Bill Thomson; updated 190214
SEPTEMBER 1944: The success 
of an imminent American assault is threatened by the discovery of a German 
observation post in a nearby church steeple which oversees the countryside. A 
small force is quickly dispatched to secure this building.
VICTORY CONDITIONS: The 
Americans must be the sole occupant of building 3M2 (with at least one occupying 
unbroken squad) at Game's end.
  
  
    
      BOARD LAYOUT:
       | 
    
      SCENARIO SEQUENCE: 
      
        
        
          | 
             Germans setup 
            first  | 
          
             1  | 
          
             2  | 
          
             3  | 
          
             4  | 
          
             5  | 
          
             6  | 
              END | 
         
          | 
             Americans move 
            first  |    | 
GERMAN FORCES:
  - AT START: Elements of Panzer Lehr: 
  At start forces: Setup on Board 3 and/or any whole or half hex on board 2 with 
  ID number of 2 or less:
1x9-1 ; 1x8-1; 1x8-0, 8x467, 2xMMG, 2xLMG; 5xPF, 
  1xRadio, 15xConcealment, 1x50mm ATG; 1x247 
   - TURN 4: Enter from South 
  Edge:
1xStUGIII105; 1xSTUGIII75, 1x8-1; 2x838; 2xDC  
AMERICAN FORCES:
  - AT START: Elements of 
  US 2nd infantry Division; All units enter on turn 1 from North 
  edge:
    1x9-1; 1x8-1; 1x7-0, 2x847, 6x666, 1x246, 2xMMG, 1x DC, 2xBAZ, 
    lxM4M52; 2xM10; 1xM16; 3xUHT; 3xTrucks; lx81mm MTR  
SPECIAL SCENARIO RULES: 
  - WG103.1: During the American Turn 1 rally phase, the German player secretly 
    chooses if his OBA module is 4 missions of 80mm, 3 missions of 100mm, 2 missions 
    of 120mm, or 1 mission of 150mm. Radio contact can be attempted in the initial 
    rally phase but German Artillery Request can not be placed until Rally Phase 
    of German turn One. 
  
 - WG103.2: The 
    ATG and crew may setup hidden in appropriate terrain and need not define their 
    CA until it is revealed. These units may remain hidden EVEN if other units 
    in the hex fire or move. 
  
 - WG103.3: To represent the elite status 
    of this German formation, all German units in the 3M2 building are considered 
    Fanatic. 
  
 - WG103.4: TERRAIN: 
    Hills do not exist, treat all such hexes as ground level; woods and buildings 
    still exist in these hexes. 
  
 - WG103.5: No American 
    infantry units have smoke; German 838s have unlimited smoke. 
  
 - WG103.6:  NOTE: The American M16 may not carry 
    passengers nor be part of a Firegroup. Leaders many not modify M16 fire attacks. 
    M16 normal range is 8 hexes per 28.4. 
  
 - WG103.7: SIDE SELECTION PROCEDURE: 
    Each player takes one marker of each nationality and simultaneously reveals 
    their choice of side. If opposing sides are selected, those sides are assigned. 
    If the same side is chosen, the players bid for side with the lower rated 
    (seed) player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the number of dominate AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid. Please report the bid, winning side 
    and comments (i.e. uneven die rolls at key moments) as this data will be used 
    for balance modification to the scenario prior to its published form. 
  
 
PLAYTEST STATUS: This 
scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join 
this effort. The 'final' version will be published as a SQLA/Wargame Academy 
(WGA) scenario pack.