WG112:"Naked Crossroads"
 SQL Scenario design by Bill Thomson; 
  Updated 060425
December 16th, 1944. Belgium. As 
a prerequisite to the armored thrust to open the Battle of the Bulge, German advanced 
patrols seek to capture key crossroads to enable rapid movement of the armored 
fist. 
VICTORY CONDITIONS: The 
  Germans win by having more Victory Points (VPs) than the American player. Any 
  other result is an American victory. Building hex 19K7 is worth 2 VP if occupied 
  by an unbroken infantry unit not engaged in melee at the end of turn 6. Similarly, 
  Building hex 19X6 is worth one VP. Should one side inflict in excess of 2x the 
  infantry losses than their own, they are awarded 1 VP. Infantry units are Leaders, 
  Squads, Crews (including the halftrack crew) are considered Infantry units. 
  No other counters have any role in VP calculations.
BOARD LAYOUT:
 SCENARIO SEQUENCE: 
   
    |   Americans 
        Setup First  | 
    1  | 
      2  | 
    3  | 
      4  | 
    5  | 
      6  | 
    END  | 
  
   
    |   Germans Move 
        First  | 
  
 
AMERICAN FORCES:
  - AT START : Elements of the 110th regiment, 
    28th Infantry Division: Setup in any whole or half hex with Hex ID of 6 or 
    higher. 
    1x9-1; 1x8-1; 6x666, 2x246, 2xMMG, 2xBAZ. 
  - TURN 4: Regimental ATG support; enter 
    on any West edge hex.
    1x7-0; 1x666; 1x246; 1 x57L ATG. 
GERMAN FORCES:
  - AT START : Reconnaissance 
    elements of the German 5th Panzer army. All German units must start in any 
    whole/half Woods hex with hex id of 5 or less that is not in LOS of any American 
    unit.
    1x9-1; 1x8-1; 1x7-0; 9x467; 3xPF; 1xMMG; 4xLMG 
  - TURN 2: enter on any East edge: 
    1xSdKfz 251 (MG). 
SPECIAL SCENARIO RULES:
  - WG112.1: TERRIAN: Treat all 
    Orchard hexes (19K9) and Brush hexes (19I4) as Woods; the road in the orchard 
    still exists. Roads exist but there is no infantry road bonus (1MF per hex). 
    The wheatfield represents an irregular snowdrift. Treat as Wheatfield for 
    all purposes except each hex costs 2MP. Hex 19G6 is a single hex woods hex. 
    Due to Frozen ground, no entrenchments may be constructed.
 
  - WG112.2: As part of his setup, the German player may 
    place 6 shellhole counters on any open ground hex (may use entrenchment counters; 
    VSQL use the terrain button on the control window) representing damage from 
    the result nebelwerfer rocket artillery bombardment. These shellholes are 
    exactly like printed shellhole hexes, costing 1MF for infantry are considered 
    non open ground for rout purposes. The shellhole placement is limited to open 
    ground and open ground/woods hexes.
 
  - WG112.3: Place on a concealment counter on all American 
    units/stacks during setup. All concealment counters are removed at the conclusion 
    of German turn 1. 
 
  - WG112.4: To simulate the surprise German 
    attack, all american IFT fire on German turn 1 is treated as AREA fire.
 
  - WG112.5: German squads may place smoke if they roll 
    a '1' as the first Prep Fire action. A squad that rolls a '6', that squad 
    loses its smokemaking ability (label counter in VSQL)
 
  - WG112.6: SIDE SELECTION PROCEDURE: Each 
    player selects a unit to designate their preference of side. and players simultaneously 
    reveal their preference. If different sides are selected, play those sides. 
    If the same side is selected, bid for the non favored side as follows with 
    the lower rated player choosing the first bid. Bids may start at '0' and progress 
    in whole numbers only. The bid is the number of dominate AT START squads to 
    be added to the opposing side. The bid continues until one player accepts 
    the opposing side whose force is augmented with that bid. Please report the 
    bid, winning side and comments (i.e. uneven die rolls at key moments) as this 
    data will be used for balance modification the scenario prior to its final 
    published form.
 
PLAYTEST STATUS: 
  This scenario is currently in playtest (Beta Release), please 
  contact Squad Leader Academy 
  to join this effort. The 'final' version will be published as a SQLA/Wargame 
  Academy (WGA) scenario pack.