WG114 "Defending the Barracks; #2 American Variant"
 Scenario Design by Bill Thomson & 
  Phil Grasha; Updated 060703; Based on Avaloncon Scenario play on WG159
 
November, 1944: Reduction of German strong points introduces street fighting 
to Americans following their sweep through France.
VICTORY CONDITIONS: To win the 
  American must end the game with undisputed control of at least twelve hexes 
  of the Tractor Works (1X3); otherwise it is a German victory. A side is considered 
  to control a hex if it was the last to occupy that hex with unbroken unit. A 
  hex containing units of both sides in Close Combat is controlled by neither 
  side.
 
BOARD LAYOUT:
Only hex rows O-GG inclusive are playable
SCENARIO SEQUENCE: 
   
    |  
       Sequential Setup   | 
      1  | 
      2  | 
      3  | 
      4  | 
      5  | 
      6  | 
     
       END  | 
  
   
    |  
       Americans decide who moves first 
       | 
  
GERMAN FORCES: 
  - AT START: Total force split between both 
    locations per SSR 114.2:
    1x10-2; 1x9-2; 1x9-1; 1x8-1; 1x8-0; 1x7-0; 1x838; 20 x 4-6-7; 1xHMG; 2xMMG; 
    12xLMG   
  - AT START: Setup first in Tractor Works (building 
    X3) 
    18xconcealment(?) plus portion of German force 
  - AT START: Setup last; deploy in buildings 
    P8, P5, Q4, R1:
 
  
  Remainder of Force. 
AMERICAN FORCES: 
  - AT START: 1st Company: Deploy in buildings Y8, AA4, 
    CC3, CC7:
    1x10-3, 1x10-2; 1xPLC; 1x7-0; 6x847; 5x666; 1x50cal, 1xBAZ, 2xFT, 4xDC, 6xSMOKE 
  - AT START: 2nd and 3rd Companies: Deploy in Buildings 
    U3, T4, R7, T7:
    1x9-2, 8-1, 7x666, 1xMMG, 12xconcealment(?) 
SPECIAL SCENARIO RULES:
  - WG114.1: RULES: All SQL 
    rules are in effect with exception of Sewer Movement (27); all 
    appropriate buildings are multi-story.
 
  - WG114.2: Only one third (fractions rounded 
    down) of all German infantry and SW may initially deploy in the tractor works. 
    Leaders are not restricted.
 
  - WG114.3: All Germans units in building X3 
    get fanaticism benefit (26) while in the Barracks.
 
  - WG114.4: American combat engineers (847s) 
    may lay a total of 6 smoke counters in this scenario; the German 838 has unlimited 
    smoke. Placed smoke is in both levels of a multistory hex. 
 
  - WG114.5: SQLA interpretation of the capture 
    weapons chart is only qualified American units may use captured FT's and DC's 
    at the SQL rules level. 
 
  - WG114.6: Due to its burned out status, fires 
    may not be created in building X3
 
  - WG114.7: 
    SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality 
    and simultaneously reveals their choice of side. If opposing sides are selected, 
    those sides are assigned. If the same side is chosen, the players bid for 
    side with the lower rated (seed) player bidding first. Bids may start at '0' 
    and progress in whole numbers only. The bid is the numbers of dominate AT 
    START squads to be added to the opposing side. The bid continues until one 
    player accepts the opposing side whose force is augmented with that bid. Please 
    report the bid, winning side and comments (i.e. uneven die rolls at key moments) 
    as this data will be used for balance modification the scenario prior to its 
    published form.
 
PLAYTEST STATUS: This scenario 
  is currently in playtest (Beta Release), please contact Squad 
  Leader Academy to join this effort. The 'final' version will be published 
  as a SQLA/Wargame Academy (WGA) scenario pack.