WG115 "Chronic Resiliance #10 Russian Variant"
 Scenario Design by Bill Thomson & 
  Phil Grasha; Updated 110715; Based on Avaloncon Scenario play on WG161
 
August, 1943: Flush 
  with the victory at Kursk, Russian Forces are harshly 
  reminded or the resiliance of the German forces.
VICTORY CONDITIONS: To win, the 
  Russins must have at least ten squads (three of which must be 628s) remaining 
  on the two board are a and have undisputed control of two of the stone buildinds 
  on the village board. Ther Germans win by avoiding the Russian victory conditions..
BOARD LAYOUT:
SCENARIO SEQUENCE: 
   
    |   Germans 
        setup first  | 
      1  | 
      2  | 
      3  | 
      4  | 
      5  | 
    6  | 
     
       7  | 
     
       END  | 
  
   
    |   Russians 
        move first  | 
  
GERMAN FORCES: 
  - AT START: Setup on any whole hex of board 
    3 usign Hidden Intial Placement (42):
    1x8-0, 1x467, 1x247, 1xLMG; 36 Mine factors 
  - TURN 1: Enter on East Edge
    1 x 9-2; 1x9-1; x 8-1; 1 x 8-0; 17 x 4-6-7; 1xHMG; 2 xMMG; 
    8xLMG; 1xM5 (no MG); 2x Trucks 
  - TURN 5: Enter on East Edge
    1 x STGIII 75 
RUSSIAN FORCES: 
  - AT START: Set up on any whole hex of board 
    4.
    1x9-2, 1x9-1, 1x8-1, 4x628, 12x447, 2xDC, 2xMMG, 2xPF  
  - TURN TWO: Enter on West edge:
    1x10-2, 1x8-0, 3x628, 6x447, 1xMMG, 2xLMG, 2xPF 
SPECIAL SCENARIO RULES:
  - WG115.1: RULES: All SQL 
    rules are in effect with exception of Sewer Movement (27); all 
    appropriate buildings are multi-story.
 
  - WG115.2: The Russian 628s and/or 9-2 leader 
    may use German PFs as captured weapons with a +2 to hit penalty. Other Russian 
    units cannot use these weapons.
 
  - WG115.3: Any Russian 628 may use the Russian 
    DC with no penalty. 
 
  - WG115.4: The minimum mine density allowed is 4 AF.
 
  - WG115.5: 
    SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality 
    and simultaneously reveals their choice of side. If opposing sides are selected, 
    those sides are assigned. If the same side is chosen, the players bid for 
    side with the lower rated (seed) player bidding first. Bids may start at '0' 
    and progress in whole numbers only. The bid is the number of dominate AT START 
    squads to be added to the opposing side. The bid continues until one player 
    accepts the opposing side whose force is augmented with that bid. Please report 
    the bid, winning side and comments (i.e. uneven die rolls at key moments) 
    as this data will be used for balance modification the scenario prior to its 
    published form.
 
PLAYTEST STATUS: This scenario 
  is currently in playtest (Beta Release), please contact Squad 
  Leader Academy to join this effort. The 'final' version will be published 
  as a SQLA/Wargame Academy (WGA) scenario pack.