WG116
"Eviction Notice II"
 Russian Variant of WG103"
 Scenario Design by Bill Thomson & 
  Phil Grasha; Updated 060703; Based on Avaloncon Scenario play on WG157
 
Russia, Kursk salient, July 1943:  : While the Germans make some progress on the south flank of the Kursk Salient, in the north the Russian armies halt them.  The Russians now carry out local counter-attacks while preparing for a general counter-offensive.  Now the success of the imminent Russian counter offensive around the salient at Kursk is threatened by the discovery of a German observation post in a nearby church steeple, which oversees the countryside. A small force is quickly dispatched to secure this building.
VICTORY CONDITIONS: The 
  Russains must be the sole occupant of building 3M2 (with at least one occupying 
  unbroken squad) at Game's end.
BOARD LAYOUT:
  
     
       BOARD LAYOUT:
         | 
       SCENARIO SEQUENCE: 
        
          
             
              |   Germans 
                  setup first  | 
                1  | 
                2  | 
                3  | 
                4  | 
                5  | 
                6  | 
              END | 
            
              
              |   Russians 
                  move first  | 
             
          
          | 
    
  
GERMAN FORCES: 
  - Elements of the 2nd Armored Army and 9th Army - setup on 
    Board 3 and/or any whole or half hex on board 2 with ID number of 2 or less:
    1x9-1 ; 1x8-1; 1x8-0, 8x467, 2xMMG, 2xLMG; 5xPF, 1xRadio, 15xConcealment, 
    1x50mm ATG; 1x247
 
  - TURN 4: Enter from South Edge:
    1xSTUGIII105; 1xSTUGIII75, 1x8-1; 2x838; 2xDC  
RUSSIAN FORCES: 
  - Elements of 38th Guards - enter on turn 1 from North edge::
    1x9-1; 1x8-1; 1x7-0; 2x6-2-8; 10x4-4-7; 1x2-3-7; 2xMMG; 4xLMG; 2xDC; 
    82mmMTR; 1xSU122; 2xT34; 3xM3-AAMG; 3xM3-UA  
SPECIAL SCENARIO RULES:
  - WG116.1: RULES: All SQL 
    rules are in effect with exception of Sewer Movement (27); all 
    appropriate buildings are multi-story.
 
  - WG116.2: TERRAIN: 
    Hills do not exist, treat all such hexes as ground level; woods and buildings 
    still exist in these hexes. 
 
  - WG116.3: During the Russian Turn 1 rally phase, the German player secretly chooses 
    if his OBA module is 4 missions of 80mm, 3 missions of 100mm, 2 missions of 
    120mm, or 1 mission of 150mm. Radio contact can be attempted in the initial 
    rally phase but German Artillery Request can not be placed until Rally Phase 
    of German turn One. 
 
  - WG116.4: The 
    hidden ATG and crew need not define their CA until it is revealed. These units 
    may remain hidden EVEN if other units in the hex fire or move.
 
  - WG116.5: The German 838s have unlimited 
    smoke. 
 
  - WG116.6:  
    To represent the elite status of this German formation, all German units in 
    the 3M2 building are considered Fanatic. 
 
  - WG116.7: 
    SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality 
    and simultaneously reveals their choice of side. If opposing sides are selected, 
    those sides are assigned. If the same side is chosen, the players bid for 
    side with the lower rated (seed) player bidding first. Bids may start at '0' 
    and progress in whole numbers only. The bid is the number of dominate AT START 
    squads to be added to the opposing side. The bid continues until one player 
    accepts the opposing side whose force is augmented with that bid. Please report 
    the bid, winning side and comments (i.e. uneven die rolls at key moments) 
    as this data will be used for balance modification the scenario prior to its 
    published form.
 
PLAYTEST STATUS: This scenario 
  is currently in playtest (Beta Release), please contact Squad 
  Leader Academy to join this effort. The 'final' version will be published 
  as a SQLA/Wargame Academy (WGA) scenario pack.