WG211 Mainstein's Counterstroke; (BETA)
 Scenario Design by Phil Grasha; Updated 070830
 
The Ukraine, February, 1943:  
  After the surrender of 6th Army at Stalingrad, the Russians pressed westwards 
  across the Donetz River. The 1st Guards Army, the 6th Army and the Popov Cavalry 
  group reached as far west as the banks of the Dneiper at Zaporozhe. To restore 
  the front, Manstein planned a pincer attack with the 4th Panzer Army from the 
  South and the SS Panzer Divisions Liebstandarte and Das Reich from the North. 
  The SS panzers had recently been equipped with the new heavy Tiger tank, just 
  starting to come off of the production lines. If Manstein could pinch off the 
  Russian salients, order could be restored to the front before the arrival of 
  the spring thaws.
VICTORY CONDITIONS: The Russians must 
  exit 14 "squads" off of the West edge of the mapboard between 15Y1 
  and 17G1 (Inclusive) by games end to win. Tanks count as one squad exited if 
  they have functioning main armament. Any other result is a German victory.
BOARD LAYOUT: 
SCENARIO SEQUENCE: 
  Both sides enter on turn 1; Germans move first; 8 turns 
 
  
     
      |   Germans 
          Setup First  | 
        1  | 
      2  | 
        3  | 
      4  | 
        5  | 
      6  | 
        7  | 
      
 8  | 
      
 END  | 
    
     
      |   Russians Move 
          First  | 
    
  
   GERMAN 
    FORCES:
  
    - TURN 1: Elements of the 4th Panzer enter East of 
      Hex A9 Inclusive:
      2x91; 4x467; 2xLMG; 2xPF42a; 2xPzKwIVH; 1xSPW251/1; 3xSPW251/2; 1x91AL 
    - TURN 1: Element of Das Reich SS Panzer enter East 
      of Hex GG9 Inclusive:
      1x91ss; 1x8-1ss; 4x658ss; 3xLMG; 4xPF43a; 1xPzKwVIE; 1xPzKwIVH; 4xSPW251/1; 
      1x10-2AL SS 
  
 
      
  -  
    
 
      TURN 1: Russian Vehicles enter 
        per SSR1 on the West edge. Russian vehicles are restricted to 2/3 MF on 
        turn 1. Russian infantry and cavalry enter anywhere on the West edge using 
        full movement.
        1x81; 2x80; 1x70; 3x458; 5x537; 9x447; 5xHorses; 2xLMG; 1xMMG; 1x6-12HMG; 
        2xATR; 2x50mm MTR; 6xT34/76C; 2xSU76 (1 ROF, no AAMG)
     
   
  
SPECIAL SCENARIO RULES:
 
  
    -  WG211.1: TERRAIN: Ground snow exists, but it has 
      no effect on movement. Treat all ponds (17AA10) wheatfields as clear terrain. 
      Treat all Brush (17C7) as Woods. Treat all Orchards (17V5) and Crags (15L5) 
      as Shellholes. All Hills on board 15 are ground level with open ground level 
      3 and level 4 as ground level woods.
 
    - WG211.2: Russian tanks MUST enter on 
      the 4 marked hexes on boards 15 and 17. No more than TWO vehicles may enter 
      on any particular road hex with following vehicles paying sequential movement 
      costs. All forces must enter on Turn 1. Russian Infantry and cavalry can 
      enter anywhere along the Western edge of the Map.
 
    - WG211.3: No AFV Optional equipment is 
      available for either side.
 
    - WG211.4: The German attack was such a 
      surprise to the Russians after Stalingrad, they were caught completely off 
      guard. To simulate their unpreparedness, Russian vehicles can only expend 
      2/3 of their MF ( fractions rounded up ) during their turn 1 entry. NO ESB 
      roll needed to move the full 2/3 MF and extra hex movement not allowed.
 
  
 
AFTERMATH: Within a week after the start 
  of Manstein's Counter Stroke, The German Pincers closed behind the Russian forces 
  near the Donetz River. The severe shortage of German infantry made it impossible 
  to seal the pocket completely, and many Russian soldiers slipped away on foot 
  or horseback at unguarded points across the Donetz River. The German army demonstrated 
  a tactical and technological superiority over the Russians with its tactics 
  and Tiger tanks, but the Wehrmacht's lack of numbers meant that the end was 
  slowly drawing near. 
PLAYTEST STATUS: This 
  scenario is currently in playtest (Beta Release), please contact Squad 
  Leader Academy to join this effort. The 'final' version will be published 
  as a SQLA/Wargame Academy (WGA) scenario pack. Playtest credits to date: Alan 
  Page, Dennis Jorgenson.