TAHGC J "Semper Paratus"
 Published in the GENERAL volume18 
  number 2' Updated 040907; rev 1.1
 
OORDEREN, SOUTHERN HOLLAND, September 27, 
1944: Lieutenant C. P. J. Des Groseillers urged 
his straining men to push again. D Company found a German 75mm antitank gun in 
the ruins of Oorderen. The breech had been hidden and weapon had been left in 
the town center with some 200 rounds of ammunition. Well is just so happened that 
an enterprising scrounger had found this curious metal block. . Lt. Des Groseirllers 
did a little work. Now D Company had its own artillery. Every knew that C Company 
was going to be attacking the German bunker line north of the town. D Company 
would make sure Jerry got back his 75mm shells, perhaps is in a slightly used 
condition. The Rileys looked out for their own. 
VICTORY CONDITIONS: To win the 
  Canadian player must control 3 bunkers at the game's end.
  
    BOARD LAYOUT  | 
    SCENARIO SEQUENCE:  | 
  
  
     | 
    
         
          |   Germans 
              set up  | 
          1  | 
            2  | 
          3  | 
            4  | 
            END  | 
         
         
          |   Germans 
              moves first  | 
         
        | 
  
GERMAN FORCES: 
  - AT START: 857th Grenadier Regiment of the 
    346th Infantry Division. Must set up within bunkers North of row O inclusive:
    1x8-1, 1x8-0; 5x467; 2x436, 1xHMG, 2xLMG, 6x?, 2x235 bunker, 2x135 bunker, 
    1x157 bunker 
CANADIAN FORCES: 
  - AT START: Royal Hamilton Light Infantry 
    Regiment (RHLI or 'Riley'). May set up in any building hex South of row Q 
    inclusive and enter on either (not both) East of West board edge any troops 
    and support weapons not setup on board:
    1x9-2; 1x9-1; 1x8-1; 10x458, 1xHMG, 1xLMG, 1x51mm MTR; 1x75L ATG
 
SPECIAL SCENARIO RULES:
  - J.1: TERRAIN: All buildings are wooden and 
    first level except hex 10W8 which is wooden and second level. There are no 
    wheatfields.
 
  - J.2: German 75mm is a captured weapon and 
    must be setup on board. Smoke is available.
 
  - J.3: All German units 
    have just survived a suppression bombardments. All of rule 107.6 applies as 
    if the Germans have undergone two consecutive turns of FFE.
 
  - J.5: Fire is allowed 
    against a bunkers Covered Arc Defense Modifier only from the hexes the bunker 
    may fire out at.
 
  - J.6: SIDE SELECTION PROCEDURE: Each player 
    takes one marker of each nationality and simultaneously reveals their choice 
    of side. If opposing sides are selected, those sides are assigned. If the 
    same side is chosen, the players bid for side with the lower rated (seed) 
    player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the number of dominate AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid. 
 
AFTERMATH: Division HQ 
  had ordered a brief but heavy barrage that would creep northward through he 
  German lines. Lieutenant Colonel W. D. Whitaker didn't believe the bombardment 
  would affect the bunkers. Therefore, using covering fire from the town, he sent 
  C Company around the west flank of the bunkers. Then plan was to attack away 
  from the bombardment with the Germans concentrate on the front.
The bunkers easily withstood the blast effects but the German 
  directed their defensive fire southward against the town, while the Rileys swept 
  in from the rear. Within one hour the attack was successful at a cost of four 
  Canadian dead. The entrapped Germans had been isolated and destroyed. Regretfully, 
  Lt. Des Groseirllers use up all his ammunition in attempts 
  to reduce some of the bunkers and D Company had to leave their private artillery 
  behind as the Rileys advanced to the Scheldt Estuary.