GIA TAHGC N "FAUGH A'BALLAGH"
  Updated 061210
 
SINAGOGA ITALY, May 16, 1944: The 
approach to Monte Cassino was agonizingly slow. The 
commanding heights gave the Germans superb observation and fire positions. In 
the valleys, small rearguard groups ensured that each hamlet had is blood price. 
For the Allies, the very narrowness of the battlefield ensure the maximum support 
for each assault. The Iris Brigade attack on Sinagoga was preceded by a full divisional 
bombardment. In the thunder of the barrage, many of the small stone housed of 
the picturesque village were quickly destroyed. The defenders were not.  
VICTORY CONDITIONS: To 
  win, the Irish must either establish a favorable 3:1 ratio of unbroken full 
  squads on the board at game's end OR solely occupy any five of the seven buildings 
  that contain stairways. The German player winds by avoid the Irish victory conditions. 
  
BOARD LAYOUT:
SCENARIO SEQUENCE:
   
    |    
        German sets up first  | 
    1  | 
      2  | 
    3  | 
      4  | 
    5  | 
      6  | 
    7  | 
      8  | 
      END  | 
  
   
    |   British 
        moves first  | 
  
  - AT START: Elements of the 305th Infantry 
    Division; set up between Hex Rows U and EE, inclusive:
    1x9-1; 1x8-1; 5x467; 3xLMG; 2xPF43a; 3xPF43b; 1xJagdPzIVG 
AMERICAN FORCES: 
  - AT START: Elements of the Irish Brigade 
    of the 78th Infantry Division with elements of the 16/5th Lancers attached; 
    enter on southern hexes B10 thorough O10 inclusive:
    1x9-2; 1x9-1; 1x8-0; 10x458; 1xMMG ; 2xLMG; 3xVal XI
 
SPECIAL SCENARIO RULES:
  - SSR N1: TERRAIN: Wheatfield are as depicted 
    and all relevant rules are in effect. All buildings are level one and of stone 
    construction (rowhouse rules are not in effect).
 
  - SSR N2: No Boresighting; Smoke Grenades; 
    Battlefield Integrity (93), Equipment Possession (164), Command Control (166), 
    Sniper Generation (174.1) rules are in force.
 
  - SSR N3: Prior to initial placement of German 
    units; the Allied player must roll two dice for every building hex on Hex 
    Rows Q through EE, inclusive. A result of seven or less with no modifiers 
    reduces the building hex to rubble. 
 
  - SSR N4: Place on each 
    hexside joining two non-adjacent rubble hexes a roadblock (i. e, if only X6 
    and W8 were rubbled, then hexside W7/X7 has a roadblock; if hexes BB1, BB2, 
    BB3, AA4, AA5 and BB5 were rubbled, AA3/BB3 and AA4/BB4 each have a roadblock; 
    if only BB1 and DD2 were rubbled then there is no roadblock). This special 
    rubble rule rule is invoked due to the amount of stone in each building and 
    its tendency to bunch up in the narrow streets. 
 
AFTERMATH: Soon after the barrage lifted, the 
"Faughs" (so called for their battle cry "Faugh a Ballagh") 
stormed the shattered village. The bombardment had knocked out all the mines and 
fixed anti-tank weapons but had left the German troops and armor unaffected. Their 
fire, and the piles of rubble, so slowed the Irish assault that it was more the 
orderly German retirement rather than the Allied advance which left Sinagoga in 
Irish hands.