
updated 111210
Latest News
The old VSQL3.x series which ran with the inherent VASSAL 1.99
is now retired.
The PBEM Standard for SQLA play is the latest VASSAL (currently v3.1.17)
with the VSQL module version
4.1.94 loaded.
Boards in use were previously Version 4 from Toumoland. Version 5 Boards are
now the VSQL standard. Both sets of boards should yeild identical LOS with possible
exception of SK boards. Version 5 is recommened but not manadated for new players.
Opposing players may use different boards as a matter of player preference.
VSQL module version
4.1.94 recent updates:
- <111210>
- Minor correction to a counter menu ability
- <110801>
- Wind counter corrected to reflect proper drm's for Mild Breeze &
Heavy winds.
- Assault Move marker no longer appears when setting/resetting a units
'Moved' markings
- Some SL-COD SMC required updates to their graphics.
- All unit infantry counters can now be converted to Prisoner type according
to the type of unit it is, i.e. SMC, MMC, HS, or Crews. (This is important
in scenarios where VC depend on the number of Victory Points achieved,
where-in captured units are worth double their normal value, esp if
their exited off the board or must be eliminated by games end.)
- Prisoner MMC can now be 'Deployed/Reduced' to a HS. Prisoners can
now be ID'd as 'escaped'.
- The menu selections in each unit type have been realigned so as to
be the same regardless of nationality based on its abilities and/or
characteristics of its nationality.
- Fixed the Remove All Defensive Fire selection
- <110707>
- Minor changes in the "Remove Menu" selection. Hitting "Remove
all Defensive Fire markers" will also remove Track, Bypass, &
Assault Move markers.
- Fixed to handle cropping on very big maps (with 3 letters hexrows)
- Added board version in saved games + warning when board version mismatch
when loading.
- Enabled BoardVersionChecker back for V5, with new setting to main boards
page.
- Fixed grid alignment issue with shifted boards.
- rollback of turret shifting (used to see turret while moving tank)
- NPE in CASL.Map.GameMap.LOS() - ID: 2217080
- Fixed underlays transformations.
- Removed a debugging trace
- Fixed transformations like 'Winter + AllWooden + AllPaved'.
- Fixed SSRFilter when several consecutive transformations are required
(grain->open ground, open ground->snow).
- board version displayed as a warning (grayed).
- Disabled version checker until main site is updated with v5 boards
+ Added board version info in console
- Fixed turret position when loading a log file.
- Fixed LOS hindrance check on several counters (smokes, rubble, blaze).
- updated the "Remove All" button menu to include additional
removals of unneeded temporary game control markers during "housekeeping"
moments.
- Track markers are now removed whenever the Fired Marker types are selected
(i.e.: Prep, Defensive, Advancing Fire markers)
- Some very minor adjustments to some infantry counters were made.
For those seeking play above COI, use of Bill Sosnicki extensions are required.
See the 'How to use Extension" file in the SQUAD LEADER 'FILES' page on
the Vassal Site. Feel free to contact
me for assistance as use of extensions may be tricky for first time users.
Extension modules which are currently available and their latest version:
- Standard version: VSQL4-CodGIA-v8.29
or the Enhanced version: VSQL4-CodGia+v8.32
Both expansions are the same and are to be used separately, meaning NOT
together, use only one or the other, but not both at the same time. The only
difference between both files is that the enhanced version contains an additional
GIA tab (marked as GIA+) which contains counters that conform to the OAR Charter
rules. IMPORTANT NOTE: If using
the Enhanced version, you will need to rename the file so you must remove
the "+" sign from the filename. In this way, if your opponent is
not using the enhanced version your games may still be played using the standard
counters. In the future, the enhanced version will become a separate expansion
module of its own, to be used in conjunction with the standard version. Until
then both files will be available. The most recent updates (last 10) to both
as of ( 111112
) includes:
- <111112> sv8.29 and ev8.32
- - sv & ev: Missing Hero counter added to Russian OB, with updates
to all other Hero nationalites.
- - sv: corrected British Ant. Lgt.Truck (CoD version) with proper
image for CA #4.
- - sv: Minor fix: The Glider counter will now stack properly within
the hex.
- - sv: Updated some GIA charts and tables.
- <111107> ev8.31
- - corrected British Ant. Lgt.Truck (CoD version) with proper image
for CA #4
- <111010> ev8.30
- - Minor fix: The Glider counter will now stack properly within the
hex.
- <111002> ev8.29
- - Updated some GIA charts and tables.
- - extended GIA counters can now be Quality increased or decreased
directly from the counter menu. (Note: These counters are under the
GIA+ tab as they follow the OAR).
- <110828> v8.28
- - American M-10 Wolverine Armor Factor is now correct (+1/-2).
- - British GIA MMC now reduce to proper HS types.
- - Allied Minor Armor Leaders can be selected after placement on
board.
- <110801> v8.27
- - corrected British M5 Halftrack wreck side
- - British 237 crew now display correct broken side of 7
- - Units now can become Prisoners depending on thier size
- - fixed all counters so they do not place Assault Move counter after
selecting the 'Moved' menu selection.(SMC/MMC/HS/Crew) and reflect
as 'Escaped' prisoners.
- <110709> v8.26
- - Fixed were some errors in the French Armor COD Vehicle OB. Fixed
were R35, D1, D1A, and D2 vehicles. R35 & D2 were missing their
names on theVehicles. In the case of the D1A & D1, these two vehicles
were mis-identified. They each had the others name on the vehicles
and were switched back around.
- <110704>
- - Minor fix: The American [GIA] 44a Bazooka flip side (TH Chart
side) was corrected so it remains the same size as its front side
- <110628>
- - Minor fix: The 'wounded' menu selection which was missing was
inserted for some nationalities Hero [GIA] counters.
- <110625>
- - Minor fix:: Reassigned many counter menu choices key-combinations
so no two are alike.
- <110130>
- - Minor fix:: "Assault Move" marker in menu for GIA units
now uses a different key-combination.
- <101122>
- - Under GIA the Russian 82mm, Allied Minor 81mm, British 76mm, and
USA 81mm Mortars can all now be Dismantled for 5 IPC.
- <101120>
- - Changes to Polish TKS & TKSz counters. Both reflected the
1-Man Turret symbol (broken dashed circle), however, neither vehicle
actually have a 'turret' but rather all MA are Bow mounted. The symbol
was misleading and therefore removed from the counter but the 1-Man
turret restrictions still apply to both vehicles. A new feature has
been added to the Polish TKS tankette in that its Bow MG can be repositioned
into an Anti-Aircraft mode. The counter now provides this changeability.
The vehicle must be CE to fire the AAmg. Updated the GIA Optional
Infantry Fire Table (IIFT) to include added notes. The DYO (adding
commissars) has been moved to its own extension module below in order
to make the CodGia module smaller in size and make it strictly COD
& GIA. Fixed Hero counters in GIA (French, Allied Minor) so they
flip over to their wounded side.
VSQL4-Coi-SS v1.5 German
SS counters in all Black. Includes all Ordnance, Vehicles, and SW's.
VSQL4-DYO v1.1 Design Your Own
(DYO) now includes Commissars, Heat of Battle rules from ASL which are redesigned
to conform to SL-GIA rules.
VSQL4-Italians v2.0 (Player
scenario designs) "Hollow Legions" Gamette A guide
for COI-COD & GIA play of scenarios based within the North African/Mediterrainian
Theatre Operations (DTO). Includes the Italian OB.
VSQL4-Japanese v3.1 (Player
scenario designs) "Blood & Sand" Gamette (v100920)
A guide for COI-COD & GIA play of scenarios based
within the Pacific Theatre Operations (PTO). Includes the OB for Japanese, USMC,
and Chinese (Nationalists & Communists).
The extension PLC.mdx extension is now obsolete as PLCs can be created by
namimg any Leader directly within VSQL 4.
Description:
- VSQL, Virtual SQuad Leader,
is the SQUAD LEADER module for the VASSAL
game engine and is the standard interface for all Squad Leader
Series remote play. VSQL enables both real time internet
play and stepped review turns for PBEM play. Programmed in Sun Java, all files
are computer platform independent.
Game File Capability:
- Saved games and start files from VSQL 3.1 are NOT
compatible with VSQL 4 as the counter traits have been changed. To create
a VSQL 4 version and to be sure it will absolutely work properly, it is suggested
you create a new Scenario Start File (SSF) all over again.
Player Guides:
- For VASSAL veterans, use of VASSAL is now self evident. The following startup
guide may prove useful for new players.
Current Issues:
- TBD.
Other Key VSQL Assets
- Current boards in use for standardized VSQL 4.x play are Version
5. Beware, this file is 16 MB. Unzip the folder only- DO NOT UNZIP the
individual board files as VSQL uses them in the zipped format. Note VASL refers
to Virtual Advanced Squad Leader; this is a shared archive. The VASL board
archive, which VSQL also uses is managed by Tom Repetti on his Tuomoland site.
The site is http://home.comcast.net/~tomrepetti.
Detailed explanation about version 5 boards is found here
in a PDF file by Tom Repetti. Current SK style boards by
the VASL Map Bazaar are found here,
but please note that these SK boards have a completely different LOS function
and will not report the same as the v5 non-SK board, so please make sure you
and your opponent agree as to which style your using for your game.
- Archived Version 4 boards are found here; these
were used in VSQL 3.x. . Unzip the folder only- DO NOT UNZIP the individual
board files as VSQL uses them in the zipped format. File size=15.7MB. Note
VASL refers to Virtual Advanced Squad Leader; this is a shared archive.
- VSQL 4.x Scenario setup file archive is under construction
and population. Due to differences in configuration, the VSQL3 start files
are of limited use the the current counter configuration is not in place.
At worse, delete all the counters and pull new ones.
- Scenario Start Files for VSQL 4.x
These standardized files display all units, victory hex locations, startup
areas, NORTH indicator with the full scenario card is posted in the INFO control
window tab. Contributions for additional scenarios are welcome if all the
content is included. Individual setup files are posted on Squad
Leader Academy. Independent Scenario Start Files (or more commonly referred
toas SSFs) can also can be found in the scenario section on this site..
- Scenario Start Files for VSQL 3.x
These standardized files display all units, victory hex locations, startup
areas, NORTH indicator will the full scenario card posted in the INFO control
window tab. Contributions for additional scenarios are welcome if all the
content is included. Individual Send setup files are posted on Squad
Leader Academy. Independent setup files also can be found on Advancephase.com
(This site is now inactive).
- VSQL Group Email and archive is managed by Bill
Sosnicki; http://games.groups.yahoo.com/group/VSQL-Group/
- Frequently Asked Questions; last updated 030826,
version 2.5.1.
- VSQL credits.
- VSQL Developmental history. This
was a length effort involving many individuals. The end product is the benchmark
for all VASSAL modules and will influence future version of VASL as well.
VSQL SQLA Archive (all of the below files exist in the SQLA archive
but they have been removed from the website to optimize working server space.
- VSQL 2.5.1
- VSQL 2.5.2
- VSQL 2.5.3
- VSQL 2.5.4
- VSQL 2.5.5; Oops, do not use, movement logging was accidentally disabled.,
use 2.5.6.
- VSQL 2.5.6>
- VSQL 2.5.7 ; Oops, do not use, many counters from earlier version do not
appear; games started with 257 must use this version.
- VSQL 2.5.8
- VSQL 3.01 Standalone; includes the VASSAL 1.9.9 dedicated engine. (File
size: 8.05 Mb)
- VSQL 3.1; Download the VSQL 3.01 standalone. then download this file, rename
as vsql.mod and replace the file of the same name in the standalone package.
- VSQL 3.2; reorganization of Info markers
- VSQL330d-Stand-Alone-Package.zip">VSQL 3.3 and extensions.
Final version of VSQL3.
- VSQL 4.1 and related extensions are on the Squad Leader Vassal Site/Files
tab.
Contact me if any VSQL training or information is needed; Bill
Thomson; 817-501-2978