BWIE-WAR IN EUROPE (boardgame)

Updated 041103
  1. TITLE: War in the Europe
  2. PUBLISHER: Simulation Publications Incorporated (SPI)
  3. SCOPE: World War II in Europe including Western Front, East Front, North Africa, the Middle East, and the far north; 1939-1945.
  6. YEAR PUBLISHED (EDITIONS): October 1976.. Only one published edition by SPI; a 3rd edition (based on number of War in the East editions) was published by design games. Published is in several parts; errata1.2 Rules; errata 1.2 QA & Addenda; KC Errata Set for standard rules (WITE standard rules, WITE exclusive rules, WITW exclusive rules, WIE exclusive rules, WIE mi sc); proposal for revised Soviet limited war taken from on Web Grognards. Non-SPI authored errata sets should be considered suspect as not universally adopted, some are mere house rules which greatly impact the game play, not always for the better. BWIE is used to distinguish from the DOS computer game by Decision Games which is referred to CWIE.
    • Game Design: James F. Dunnigan, Irad B. Hardy, Redmond A. Simonsen, Tom Walczyk, Edward Curran, & Steve Bettum.
    • Physical Systems and Graphics: Redmond Simonsen
    • Development:
    • Testing and Rules Editing:
    • Research:
    • Production: Manfred F. Milkuhn
  8. NUMBER OF PLAYERS: 2+ (multiplayer teams)
  10. TYPICAL PLAYING TIME (HOURS): 296 player turns for the full game.
  11. MAP SCALE:
  12. UNIT SCALE: Divisions, Corps, abstracted air points, Axis naval points, inherent Allied Naval capability.
  13. TIME SCALE PER TURN: 1 week with production cycle every 4 turns (13 lunar cycles in a year).
  15. ARTICLE LISTING: Click here
  16. GAME INVENTORY: 3200 counters (eight full size counter sheets), Seven unmounted 22" x 32" game mapsheets 56 page rules booklet, ## page scenario book, two different Track/Chart sheets, two dice.
  17. WBC & AVALONCON HISTORY: Not Applicable
    • No Java application VASSAL module at this time.
    • Wargame Academy is steadily making a java application for WIE on an incremental basis.
    • CWIE is an effective PBEM tool for the DOS platform. I have emulated this well on a DOS emulator for Macintosh.
    • An Aide de Camp gameset exists (windows)
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested.
  20. WARGAME ACADEMY COMMENTS: As an extension of one of my favorite and most played titles (War in the East), War in Europe is one of my most played games in a team format in the 1980s with approximately eight campaigns completed with up to 10 persons involved. This was accomplished using a magnetic table or wall display with thousands of counter clips involved to make 'cat-proof'. As such time and real estate is not longer feasible in my current family life, Computer War in Europe has since been used to enable six+ completed games to date with three in progress. Its simplicity, lack of player interaction during your turn, make this ideal for PBEM play.
  21. WARGAME ACADEMY GAME TOOLS: One SPI War in Europe Game, One additional War in Europe Game missing the WITE components, One 2nd edition War in the East Game (hence two BWIE games); one rulebook/map/chart copy of War in the East 1st edition, War in Europe 3rd edition rulebook (WGA led the documentation effort), and WIE4th edition rules (unpublished). One purchased copy of computer war in europe, extensive article archive of published WIE related articles, most converted to softcopy for internal WGA use.
  22. WIE email list: There is an online, www accessible archive of the list at www.halispnet/listserv/warineur. To participate you must subscribe to the list from the e-mail address that you will use to contact the list. To subscribe send e-mail to either:
    • warineur-request@halispnet OR
    • warineur-digest-request@halispnet (digest version)
    and put the single word 'subscribe' in the message body. Leave the subject lineblank and disable any signature bloc. You will receive an info packet as confirmation of your subscription. As with any email group, it is as valuable as its membership.
  23. ACCOLADES: 1976 Charles Roberts Award Best Strategic Game nominee. 1976 Charles Roberts Award Best Graphics and Physical Systems nominee.

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