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118.1 
      Any hex or half hex containing multiple dark green clusters is considered 
      an orchard hex. An example of an orchard hex is 6F5. The term “orchard” 
      is used to represent any wooded area without dense undergrowth.
      
   
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118.2 The movement cost 
      for entering an orchard hex is identical to that of Open Ground for all 
      types of units.
      
   
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118.3 Orchards have no terrain 
      effect modifier of any kind. Therefore, target units moving through an orchard 
      are not subject to the -2 defensive fire DRM for moving in the open. The 
      TO HIT category for ordnance weapons firing at an orchard hex is “other”.
      
   
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118.4 Orchard hexes do not 
      block LOS or penetration except as listed below. They are not considered 
      “woods” for any purpose.
      
   
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118.41 Units on the same 
      level as the orchard may not trace a LOS through more than two orchard hexes 
      inclusive of the target hex. MG penetration may extend through more than 
      2 orchard hexes but in so doing is resolved as Area Fire. Remember, however, 
      that MGs must have a LOS to a target (or suspected target) in order to fire. 
      Keep in mind that the green clusters do not obstruct LOS, they merely identify 
      the hex as an orchard hex.
      
   
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118.42 The hex directly 
      behind an orchard hex in direct LOS from a firing hex of higher elevation 
      is considered a blind hex and cannot be fired upon during any scenario taking 
      place during April through November.
      
   
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118.5 The “kindling” 
      (102.22) number of an orchard hex is 11+. The “Spread” (59.4) 
      number is 9+.
      
   
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118.6 Orchards do not cause 
      breakdowns or present any movement hindrance to vehicles.
      
   
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118.7 Broken units may rout 
      through orchard hexes without being eliminated due to the presence of enemy 
      units in LOS and normal range. An orchard hex is not suitable cover for 
      a broken unit to end its rout in, although they could remain in such terrain 
      until a possible route to a woods or building hex exists.
      
   
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118.8 The allowable LOS 
      through orchard hexes is increased from 2 hexes to 3 hexes during any scenario 
      taking place during the December-March period.